#pragma once
#include "global.h"
#include <conio.h>
#include "KeyboardMouseInput.h"
class Player {
	int pos;
	static const int velocity = 3;
	float friction;
	char input;
	RECT rect;

	GameArt ga;
	Keyboard kb;
	Mouse ms;
	bool once;
public:
	Player();
	~Player();

	void Init(HWND& hWnd, HINSTANCE& hInst);
	void Input();
	void Update();
	void ExecuteKeboardUpdate();
	void Render();
	void Release();

	int getPos() {return pos;}
	float getVelocity() {return velocity;}
	float getFriction() {return friction;}
};